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Alisaie Leveilleur ([personal profile] redtwin) wrote2020-01-20 05:33 pm
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Application for In The Night

PLAYER INFO
Player Name: PG
Player Contact: [plurk.com profile] quantumvelvet or PM
Character(s) In-Game: N/A

CHARACTER INFO
Character Name: Alisaie Leveilleur
Age: ~18 (Canonically 16 at the start of the game, estimating approximately 1 year for the base game and first two expansions, plus one year canonically spent on an alternate world)
Canon: Final Fantasy XIV

World Description: https://finalfantasy.fandom.com/wiki/Eorzea

History: https://finalfantasy.fandom.com/wiki/Alisaie_Leveilleur

CRAU: N/A

Death: In patch 5.1, it's noted that the connection between Alisaie's soul, which is trapped on the alternate world called the First, and her body, which is comatose on her homeworld, is wearing thin. For her death for game purposes, that tether will have snapped, resulting in her swift and simultaneous death on both worlds.

What are your plans for this character in-game? Alisaie is going to involve herself in the exploration of the town and the World Eater problem pretty readily. I'm hoping to use this, and her inevitable struggles dealing with game events, to prompt her to grow into her own skin and stop comparing herself to others, particularly the Warrior of Light (FFXIV's PC) whom she hero-worships.

What aspects of this game and/or its setting are you most interested in having this character engage with? Exploration!

How does your character generally get along with other people? Alisaie tends to be direct in her approach to people. While she's capable of keeping her thoughts to herself when they might be dangerous to express, she has very little patience for dissembling and constructing polite social fictions. She can be persuasive, but she generally persuades from a place of passion, prefering to leave cold logic or political maneuvering to those who are actually suited to it. She can be prickly and snappish when unhappy or uncomfortable, and if pushed too far will either dig in her heels or lash out, even at those closest to her.

Despite her sharp edges, Alisaie is a deeply compassionate person. She's quick to show concern for someone in distress, and equally quick to come to the aid of those in need, whether they're in need of a helping hand with some mundane task or in need of a protector. She bonds with people quite readily, and is fiercely loyal to those she calls friend. She works well with others, and is capable of and accustomed to both working closely in a group, and working separately towards a common goal with tasks divided based on individual strengths.


What is your character's mental state upon entering the game? She will be frustrated and angry at having been torn away from the people and the work that she values, and will be terrified at the thought of her fellow Scions following her in death.


Skills/Abilities: Alisaie is a Red Mage, trained in a combination of physical and magical combat. While she lacks the sheer power and toughness shown by pure casters and melee specialists respectively, her combat style is versatile, incorporating ranged and melee capability both, as well as some capacity for healing support.

Physical Combat
Alisaie is an expert with a rapier. Her fighting style relies on quick strikes and mobility, and is capable of essentially flash-stepping to a target to engage them in brief bursts before retreating with equal rapidity.

Magic
Dualcast: As a part of her training, Alisaie has learned to chain two spells together in quick succession. This chain effect can't go on indefinitely - the first of each pair of spells takes several seconds for her to cast, during which period she can be interrupted and forced to start her casting over again, and the second can be cast instantaneously, piggybacking off the first.

Combat Magic
Black Magic: Alisaie knows a handful of elemental spells classed as black magic. The easiest for her to use are lightning-aspected, one single-target and one area of effect, which deal moderate damage. The more difficult spells to use are fire-aspected, both single-target, one of which deals moderate damage in line with her lighting spell, the other of which deals significant damage but can be cast only rarely, as it requires significant buildup. (Video game logic being what it is, while both fire spells hurt the target, they don't actually set anything on fire, and so will continue to be no real use in starting a fire or providing light.)

White Magic: Alisaie also knows a handful of elemental spells classed as white magic. The easiest of these for her to use are wind-aspected, one single-target and one area of effect, both of which deal moderate damage. One of her more difficult spells to use is a moderately damaging single target earth-aspected spell. The second deals holy damage, and like her more powerful fire spell can only be cast rarely and requires significant buildup.

Using black and white magic builds up a magical charge of the corresponding mana type, which allows her to enchant her rapier strikes for a short period of time. She's most effective when she's using both black and white magic in equal amounts, and so is hampered by facing anything that has whole or partial invulnerability to one of the elements she uses.

She also knows a handful of unaspected spells, allowing her to attack with raw magic and do moderate damage, or to summon a spectral blades to fling at an enemy.

Unusually, she is also able to summon a blade of pure magic to fight with, though doing so can be extremely draining, and so she prefers to use an actual sword as a channel for her magic instead.

Healing Magic
Alisaie is not a dedicated healer, but she does have some minor skill. She can close wounds and knit broken bones for herself and others, and can revive people from the brink of death. As healing nerfs, I would propose that her healing spell can still close wounds, but wouldn't be able to completely heal broken bones and internal injury even with multiple casts, and her revival spell might stabilize someone who could survive with mundane medical attention or wake someone who's been knocked unconscious, but wouldn't be sufficient to heal anything that would take heroic effort to treat in hospital or act as a magical defibrillator as it does in canon.

Miscellaneous
Thanks to a blessing bestowed upon her, Alisaie is able to breath underwater, and is an unnaturally excellent swimmer.

Flaws/Weaknesses: While she's a skilled fighter, Alisaie is something of a glass cannon. She relies on a combination of mobility and distance to survive a fight, and sacrifices armour for agility. If she's denied her mobility, she becomes much easier to take down - close quarters are not her friend in a fight.

Alisaie feels like she has a lot to live up to - her grandfather saved all of Eorzea, her dearest friend is the saviour of two worlds, most of the people she's close to are heroes and experts in their own right. While this makes her determined to find her own path and help people as best she can, it also means she has an occasional habit of biting off more than she can chew in an attempt to keep up - she's more than once been badly injured in confrontations above her weight class as a result.

Her friends and family are definitely levers that can be used against her, either to drive her to desperation or to despair. Threats against her twin brother Alphinaud would be most effective, though threats against or harm to the Warrior of Light or her other friends amongst the Scions would also hit her hard. These are people she trusts with her life, and so someone or something masquerading as one of them would be able to steer her into danger quite easily.

Alisaie has a particular dread of transformation after watching a close friend be turned into a cannibalistic sin eater while being helpless to stop, and subsequently having to help put that friend down.


Personality: As noted above, Alisaie tends to be direct. This extends to her approach to problems as well as her approach to people. She prefers an active approach any given situation - she would prefer to go out and investigate in person rather than stay back and research, to dig in and help with immediate solutions rather than deal with policy. She won't necessarily charge off half-cocked, but she's more comfortable watching an enemy and testing its defenses than she is dealing with political maneuvering or metaphysical research, even when both are needed to solve a specific situation.

She has a cynical streak, and tends to distrust political display and social maneuvering, seeing both as forms of deceit that are used to improve the lot of the one employing those tactics at the expense of those doing the actual work. She's deeply concerned for the lot of those caught in the crossfire between conflicting powers, or those who have slipped through the cracks, and when discussing a course of action will often focus on the impact it will have on those people. In general, she's more concerned about people than about principles - while she's aware of and accepts the fact that large-scale conflict has casualties, she will come out in favour of minimizing those casualties wherever possible, and finds the idea of sacrificing others for a perceived greater good horrifying.

Items: Her traveling clothes, her rapier, her focus crystal, and a linkpearl (personal communication device) that connects to no one and nothing.

SAMPLES
Log Sample: Link (first prompt)
Network Sample: Link